Yuhang Lin
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I am a technical staff at the Xiaomi Robotics Lab, working on humanoid robots.
I received my M.S. in Control Science and Engineering from Zhejiang University (2023–2026),
where I was a member of the APRIL Lab advised by Prof.
Yong Liu.
I received my B.Eng. in Automation from Zhejiang University of Technology (2019–2023).
During my studies I did a research internship at the Institute of Artificial Intelligence of China Telecom
(TeleAI), advised by Dr. Chenjia Bai.
Research Interest: humanoid-object interaction, loco-manipulation.
Goal: Build general-purpose humanoids that can interact with the physical world reliably and generalize across objects and scenes.
Email: linyuhang1570 [AT] gmail.com
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- Zhejiang University — M.S. in Control Science and Engineering, 2023–2026
- Zhejiang University of Technology — B.Eng. in Automation, 2019–2023
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- Xiaomi Robotics Lab — Robotics Researcher, Apr. 2026 – Present
- Institute of Artificial Intelligence of China Telecom (TeleAI) — Research Intern
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Pro-HOI: Perceptive Root-guided Humanoid–Object Interaction
Yuhang Lin, Jiyuan Shi, Dewei Wang, Jipeng Kong, Yong Liu, Chenjia Bai†, Xuelong Li†
CoRL 2026
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abstract
We study perceptive root-guided humanoid–object interaction. We retarget optical
motion-capture data together with object trajectories, and recover object trajectories from inertial
motion-capture data using Blender animation. Building on the BeyondMimic framework, we track box-transport
motions while removing reference-motion observations, using the robot root trajectory and contact information
as control interfaces so the policy learns their relationship with object positions and distinguishes different
phases of box transport. We deploy LIO, FoundationPose, and the motion-control stack on the G1's onboard AGX Orin,
achieving fully onboard operation without external compute or motion capture. Root-trajectory planning enables
arbitrary A-to-B continuous box transport, recovery after drops, and obstacle avoidance.
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Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
Dongting Li*, Qianyang Wu*, Xingyu Chen, Liang Li, Yuhang Lin, Sikai Wu, Guoyao Zhang,
Mingliang Zhou, Diyun Xiang, Qiang Zhang, Renjing Xu, Jianzhu Ma†
Xiaomi Robotics Lab, 2026
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abstract
We use xy linear velocity, yaw angular velocity, and contact information as
humanoid–object interaction (HOI) control commands. A teacher–student framework distills a
privileged-information policy into an ego-view depth-map policy; the student estimates object states from depth
maps and transfers to real hardware for diverse object interactions.
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Learning Soccer Skills for Humanoid Robots: A Progressive Perception–Action Framework
Jipeng Kong*, Xinzhe Liu*, Yuhang Lin, Jinrui Han, Sören Schwertfeger,
Chenjia Bai†, Xuelong Li†
2026
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abstract
We propose a two-stage generalized mimic training pipeline: first training a
mimic policy with reference-motion priors, then generalizing over ball positions and combining soccer-task
rewards to train shooting policies for out-of-distribution static and moving balls. The approach achieves robust
shooting on real hardware using only proprioception.
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SimGenHOI: Physically Realistic Whole-Body Humanoid–Object Interaction via Generative Modeling and Reinforcement Learning
Yuhang Lin, Yijia Xie, Jiahong Xie, Yuehao Huang, Ruoyu Wang, Jiajun Lv, Yukai Ma, Xingxing Zuo†
2025
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abstract
We develop a diffusion model that generates keyframes of human interaction
motions and object trajectories from initial/final poses and object-path waypoints. An SMPL humanoid agent is
trained in Isaac Gym to track target joints and object trajectories, achieving physically constrained dynamic
object interaction. Generated motion sequences serve as policy tracking targets, forming a closed loop via an
autoregressive generation structure to complete user-specified object interaction tasks.
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Anchor-Based 3D Gaussian Splatting with Multi-Resolution Hash Encoding for Efficient Scene Reconstruction
Yijia Xie, Yuhang Lin, Laijian Li, Lina Liu, Xiaobin Wei, Yong Liu*, Jiajun Lv*
ICRA 2025
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abstract
We combine anchor representations with multi-resolution hash tables for compact
Gaussian features, reducing peak memory and storage on large scenes. We derive an analytical solution for the
low-pass filtering parameter under focal-length changes from stereo geometry, replacing empirical tuning and
improving interpretability. During gradient-based 3DGS densification we preserve the sign of luminance gradients
to avoid incorrect densification caused by insufficient brightness.
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